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But the combat is just excellent, as is the magic. Or you can play a warlord who will have the same number of units as an enemy but always outnumbers them because you have access to forced march spells and run circles around them with horse archers. You can play a rogue focused on avoiding combat for instance. Note this doesn't necessarily mean it's all about TACTICAL combat. Base building is somewhat modernized, but it's all about armies. It is definitely a 4x games, but diplomacy takes a back seat to sun tzu style army tactics. Economics was largely about controlling territory and resource nodes.ĪoW3 is essentially the pinnacle of that formula. But nuanced base building were simplified and took a back seat because of that. This combined with the hex movement costs and troop movement abilities made the game incredibly deep with regard to armies. AoW was always essentially a wargame with a strong focus on overpowered magic effects and literal world shaping abilities. I recommend 3 as the better game, but both are great in different ways.
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Planetfall is rough in parts, but is better as a 4x experience and does a lot of weird experiments(mostly successful). Tldr AOW3 is a wargame, more polished, and truer to the Age of Wonders experience.
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If you are a 4X developer, feel free to share and promote your game.Just don't resort to name calling and personal attacks. We understand there can be differences in opinions and that's okay. Keep discussion relevant to 4X Games, Companies, and Developers.
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A subreddit for discussing 4X strategy games.
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